The following terminology will be used in the course modules (see below):
- Virtual Reality (VR) creates an immersive experience through VR devices like headsets and simulates a three-dimensional world.
VR is used in instructional content and educational material for field workers, oil and gas, defence, aviation, etc.
- Augmented Reality (AR) overlays digital information on a physical world. Typically, AR uses conventional devices like mobile phones.
Pokemon GO is an example of AR usage.
- Mixed Reality (MR) allows the manipulation of both physical and digital objects in an immersive world.
Hololens is an example of mixed reality.
- A digital twin is a digital representation that functions as a shadow/twin of a physical object or process.
Digital twins are designed to model and simulate a process to understand it and predict its behaviour. Digital twin originates from engineering and is related to model-based systems engineering (MBSE) and surrogate modelling.
The usage of digital twins is now more mainstream in software development, especially for IoT.
Digital twins can be combined with AR and VR to model physical processes.
Collectively, these technologies can simulate and model physical objects and processes in multiple industries.
The course is based on a set of key/overarching case studies that we shall develop. We will also cover case studies from other industries listed above.
fundamentals of augmented reality, virtual reality, and mixed reality
Understanding the AR/VR experience for the user
The digital twin and its relationship to AR and VR
Foundations of creating content for AR, VR and MR
Building professional AR/VR applications
The AR/VR landscape for tools, technologies, and services
Technology and Tools
This module explores the technical landscape, tools, and platforms for AR/VR applications.
Scenarios - use cases
The course takes a use case/case study approach, and in this section, we outline the various scenarios across industries where AR/VR can be applied.
Understanding Digital Twin
The digital twin offers a way to model and simulate any physical process. In this module, we discuss the digital twin and its implications for modelling .
Implementing solutions for scenarios (via Unity ARCore and MARS)
Using the Unity ARCore and MARS toolkits, in this session, you will visualize designs and bring them to life in augmented reality by:
- Interacting with 3D digital twinned objects.
- Scaling simulations for teamwork and training.
- Develop four different prototypes using augmented reality and the Unity platform
We will use marker-based technology and image targets to bring real-world objects to life in your environment. Then we will take the designs and add interaction points and animations to bring the creations to life. This will allow you to demonstrate models of real-world scaled items.
For this course, we will be working on four objects which will enable you to build real-life applications across industries, and will take you through the process of building our app to be shared with our co-creators and the world.
This session is beneficial for those who want to conceptualize designs, bring them to life, and inspect processes, allowing us to produce faster design workflows and streamline working methods.
Our app will allow us to:
- Inspect: Rotate and scale our designs.
- Share: Take a snapshot of the design to be shared.
- Scale: Add multiple designs in the same space.
We recap the key ideas in the course and summarize the main insights.
Dates, Times and Delivery
This course will run over six live online sessions on Fridays, Saturdays and Mondays.
Session dates: Friday 19, Saturday 20, Monday 22, Friday 26, Saturday 27 and Monday 29 November 2021
Sessions will be 15:00 to 18:00 UK time (in some cases, the sessions will extend to 7 pm) and delivered online via Microsoft Teams.
A world clock, and time zone converter can be found here: https://bit.ly/3bSPu6D
No attendance at Oxford is required and you do not need to purchase any software.